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Showing posts from July, 2024

The Probe, Act I

  Captain’s log: Stardate 22720101  I attended the New Year’s Eve party organized by my XO. The emotions in the lounge were stimulating. My empathic abilities told me that everyone enjoyed themselves to their individual comfort levels. Except a pair of young, human Cadets who seemed fearful of unexplored sexuality and were hesitant to act on obvious mutual attractions. I still fail to understand human prudishness. However, I digress, Command has sent us to compile a linguistic database from an alien probe that appeared out of warp in the Barnard Star system. Upon entering the system, the probe began transmitting a basic mathematical equation on a wideband subspace frequency. Command feels that this is a prelude to first contact. We have been sent to the Barnard Star system to compile a linguistic database and use it to craft a reply. The Persephone having the most sophisticated communications array in the fleet Command feels we will be uniquely suited for this task. Although, ...

USS Persephone, NCC 1620, Service Record

  Name: USS Persephone Class: Nimitz Registry: NCC 1620 Scale: 4 Traits: Federation Starship, Veteran, Warship, turbolift lights flicker at fourth deck Talents: point defence system, electronic warfare system, slim sensor silhouette Systems: Comms: 10                 Computer:7                 Engines: 7                 Sensors: 7                 Structure:7                  Weapons: 7 Departments:Command:5                       Conn:1       ...

Captain Ahtain Service Record

 Hello guys, I hope everyone is well. This is a character sheet for a solo roleplay Star Trek Captain's Log. I will be posting the adventures a scene at a time. Species: Deltan Name: Ahtain, Tribe of None Environment: Frontier Colony, Struggle and Hardship Pronouns: He/Him Early Outlook: Protection is key Traits: bald, chiseled chin, olive skin, 6 feet, muscular Education: civilian training/law-enforcement Rank: Captain Career length: veteran Assignment: Commanding Officer Career Events: learned unique electronic language, developed new battle strategy Focus: criminal minds, mental resistance techniques, criminal organizations, martial arts,             negotiation, interrogation, hazard awareness Values: crew comes first, act with confidence of all times, good leaders do the work, don’t fear                 the fight, sensors can’t tell you ev...